Tutorial 1
Tutorial 1- Spark AR
Intro
Main Content
Import the whole scene asset from blender...Place them under one empty game object(ye part tune hi kiya tha) and setup the animation controllers
Rename the empty game object to something useful like "main world object root" or "world root"
Drag the world root in hierarchy from under camera to independent object.
We will set the position and scale of the world root.
position will be set automatically but for now change the Y value to something around -0.7
set the scale to be 6,6,6
Short Summary
Tell about animation controllers and the properties window
Resources
Blender scene gltf file
Fun Points
Tell the difference between parenting under camera and parenting under world root

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