Tutorial 1
Tutorial 1- Spark AR Intro Main Content Import the whole scene asset from blender...Place them under one empty game object(ye part tune hi kiya tha) and setup the animation controllers Rename the empty game object to something useful like "main world object root" or "world root" Drag the world root in hierarchy from under camera to independent object. We will set the position and scale of the world root. position will be set automatically but for now change the Y value to something around -0.7 set the scale to be 6,6,6 Short Summary Tell about animation controllers and the properties window Resources Blender scene gltf file Fun Points Tell the difference between parenting under camera and parenting under world root